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Author Topic: Clevel 360º - 'A Very Unique Platformer'  (Read 2726 times)
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« on: December 10, 2007, 03:10:40 PM »


Created by Cheeky Fellow!
Clevel 360 is a unique platformer with 360º movement inspired by game like 'Super Mario Galaxy', and created using my platform engine!
Although it only features one level at the moment, i'm aspiring to create a fully working campaign mode, multi player and lots of unlockables!

GameMaker Version - GM7.0
Filesize - 1.26MB
Download Link - Screenshots - View the screenshot here!

Thank you for trying out Clevel 360, and please post your thoughts on comments!
~Cheeky Fellow
« Last Edit: December 25, 2007, 10:21:23 AM by Edmunn, Edmunn, Ogmo » Logged
dexiro
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« Reply #1 on: December 10, 2007, 05:07:10 PM »

a campaign mode would be awesome!

you need to make it more than just dodging a certain amount of ghosts per level thoug
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« Reply #2 on: December 10, 2007, 08:26:13 PM »

Needs some ninja zombies. No, that really is a cool ideas.
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computers today is easy to use
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« Reply #3 on: December 10, 2007, 10:14:17 PM »

Very cool, I have a few things to say.

1)Why isn't this in your profile?
2)Is this going to just die like Beta: Spectrum?
3)Suggetion: Make a wraparound feature, so that when you jump off the rightmost part of the level, you come out at the leftmost point.
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« Reply #4 on: December 11, 2007, 06:19:04 AM »

wraparound gravity = hard.
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« Reply #5 on: December 11, 2007, 11:19:20 AM »

Hmm, interesting game engine, Id like to see where you go with it, so Ill keep my eye on it.
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« Reply #6 on: December 12, 2007, 11:54:48 AM »

It's a good concept if it can be developed; ghost-avoiding isn't really much to do.

I think TheMordeus was working on something of the same concept as this some time ago, actually.
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« Reply #7 on: December 12, 2007, 12:06:41 PM »

Ghost avoiding is rather bland, you're right. This is more of an engine test =P
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« Reply #8 on: December 12, 2007, 12:18:57 PM »

Rename it "Cleavage" and add some boobs and voilà! Instant classic!
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« Reply #9 on: December 13, 2007, 11:57:36 AM »

J:CC?
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Kerithanos
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« Reply #10 on: March 05, 2008, 09:31:57 AM »

This reminds me of the winner of the YoYoGames winter competition. ...Wait, are you 2Dcube?
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« Reply #11 on: March 05, 2008, 10:41:20 AM »

No he isnt, and 2Dcube, although awesome, didn't come up with the idea of gravity planet thingies.
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« Reply #12 on: March 05, 2008, 12:18:21 PM »

neither did nintendo
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If you hadn't caught my implision, I want you to help me popularize the word.



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« Reply #13 on: March 05, 2008, 12:56:13 PM »

The first game I saw something like this was one of the Ratchet and Clank games. I doubt it was the first.
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« Reply #14 on: March 05, 2008, 01:15:53 PM »

it probably wasnt

if black holes count, even c64 and earlier games had spheres with gravity
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



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                                              SEE YOU SPACE COWBOY
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« Reply #15 on: March 05, 2008, 02:14:32 PM »

This reminds me of the winner of the YoYoGames winter competition. ...Wait, are you 2Dcube?

I wish. D=

I'm far more popular than him.
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« Reply #16 on: March 05, 2008, 10:48:27 PM »

and a cheeky feller to boot
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



Spoiler (click to show/hide)





                                              SEE YOU SPACE COWBOY
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« Reply #17 on: March 06, 2008, 04:24:11 PM »

No he isnt, and 2Dcube, although awesome, didn't come up with the idea of gravity planet thingies.

Oh, okay. That's the only game I've ever seen it in until now.
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« Reply #18 on: March 31, 2008, 10:56:11 AM »

Hello, 201.215.49.117! The page you requested(64digits.com/users/The Munnster/A_Clevel_360_screenshot.png) could not be found on 64digits.com. Please go back and find your way to the correct page.
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