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Author Topic: Clevel 360║ - 'A Very Unique Platformer'  (Read 3270 times)
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Eddy Munn
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« on: December 10, 2007, 03:10:40 PM »


Created by Cheeky Fellow!
Clevel 360 is a unique platformer with 360║ movement inspired by game like 'Super Mario Galaxy', and created using my platform engine!
Although it only features one level at the moment, i'm aspiring to create a fully working campaign mode, multi player and lots of unlockables!

GameMaker Version - GM7.0
Filesize - 1.26MB
Download Link - Screenshots - View the screenshot here!

Thank you for trying out Clevel 360, and please post your thoughts on comments!
~Cheeky Fellow
« Last Edit: December 25, 2007, 10:21:23 AM by Edmunn, Edmunn, Ogmo » Logged
dexiro
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« Reply #1 on: December 10, 2007, 05:07:10 PM »

a campaign mode would be awesome!

you need to make it more than just dodging a certain amount of ghosts per level thoug
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retrogamer
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« Reply #2 on: December 10, 2007, 08:26:13 PM »

Needs some ninja zombies. No, that really is a cool ideas.
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SirSamVimes
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« Reply #3 on: December 10, 2007, 10:14:17 PM »

Very cool, I have a few things to say.

1)Why isn't this in your profile?
2)Is this going to just die like Beta: Spectrum?
3)Suggetion: Make a wraparound feature, so that when you jump off the rightmost part of the level, you come out at the leftmost point.
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retrogamer
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« Reply #4 on: December 11, 2007, 06:19:04 AM »

wraparound gravity = hard.
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Gooders
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« Reply #5 on: December 11, 2007, 11:19:20 AM »

Hmm, interesting game engine, Id like to see where you go with it, so Ill keep my eye on it.
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« Reply #6 on: December 12, 2007, 11:54:48 AM »

It's a good concept if it can be developed; ghost-avoiding isn't really much to do.

I think TheMordeus was working on something of the same concept as this some time ago, actually.
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Eddy Munn
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« Reply #7 on: December 12, 2007, 12:06:41 PM »

Ghost avoiding is rather bland, you're right. This is more of an engine test =P
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« Reply #8 on: December 12, 2007, 12:18:57 PM »

Rename it "Cleavage" and add some boobs and voilà! Instant classic!
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



Spoiler (click to show/hide)





                                              SEE YOU SPACE COWBOY
yuriks
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« Reply #9 on: December 13, 2007, 11:57:36 AM »

J:CC?
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Kerithanos
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« Reply #10 on: March 05, 2008, 09:31:57 AM »

This reminds me of the winner of the YoYoGames winter competition. ...Wait, are you 2Dcube?
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Lord Kerithanos

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juner
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« Reply #11 on: March 05, 2008, 10:41:20 AM »

No he isnt, and 2Dcube, although awesome, didn't come up with the idea of gravity planet thingies.
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« Reply #12 on: March 05, 2008, 12:18:21 PM »

neither did nintendo
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



Spoiler (click to show/hide)





                                              SEE YOU SPACE COWBOY
juner
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« Reply #13 on: March 05, 2008, 12:56:13 PM »

The first game I saw something like this was one of the Ratchet and Clank games. I doubt it was the first.
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« Reply #14 on: March 05, 2008, 01:15:53 PM »

it probably wasnt

if black holes count, even c64 and earlier games had spheres with gravity
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



Spoiler (click to show/hide)





                                              SEE YOU SPACE COWBOY
Eddy Munn
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« Reply #15 on: March 05, 2008, 02:14:32 PM »

This reminds me of the winner of the YoYoGames winter competition. ...Wait, are you 2Dcube?

I wish. D=

I'm far more popular than him.
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« Reply #16 on: March 05, 2008, 10:48:27 PM »

and a cheeky feller to boot
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Gameplay wins.
Tinister is American, so his arguments automatically fail.
If you hadn't caught my implision, I want you to help me popularize the word.



Spoiler (click to show/hide)





                                              SEE YOU SPACE COWBOY
Kerithanos
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« Reply #17 on: March 06, 2008, 04:24:11 PM »

No he isnt, and 2Dcube, although awesome, didn't come up with the idea of gravity planet thingies.

Oh, okay. That's the only game I've ever seen it in until now.
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Lord Kerithanos

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« Reply #18 on: March 31, 2008, 10:56:11 AM »

Hello, 201.215.49.117! The page you requested(64digits.com/users/The Munnster/A_Clevel_360_screenshot.png) could not be found on 64digits.com. Please go back and find your way to the correct page.
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